Tampilkan postingan dengan label Produktif. Tampilkan semua postingan
Tampilkan postingan dengan label Produktif. Tampilkan semua postingan

Minggu, 09 Desember 2012

Input Device


The following are examples Computer Hardware Input Device:

• Keyboard
The keyboard is an input device that is required. Keyboard or keyboard function to enter letters, numbers, special characters and perform commands like save and open files. Keyboard types can be distinguished by type of port / colokanyang used, the type of PS2, USB or Wireless.

• Mouse
Mouse serves as a tool for pointing and selecting objects on the screen, giving the command by clicking, double clicking and dragging (dragging) the items we choose. Currently Mouse with optical sensor mouse has shifted the past that use the ball to move the sensor. Just as the keyboard, mouse types can also be distinguished by jack / port used ie, PS2, USB and Wireless.

• Touchpad
Touchpad including computer hardware input that we usually find on the laptop or notebook, work as mouse but using the touch of a finger to move them. In addition to the touchpad is a model similar units enter the pointing stick and trackball.
Light Pen
Light Pen is one of the input devices of the computer system that is widely used for the purpose of technical drawing or graphics. Light looks like a ballpoint pen that is sensitive to light and is used in conjunction with a CRT TV or computer monitor. Light Pen by touching the monitor, the computer can determine the position of the point where it was touched by the Light Pen.

• Touchscreen
Touchscreen or touch screen is a computer display that also functions as an input device. This screen is sensitive to pressure, the user interacts with the computer by touching pictures or words on the screen with your fingers. Touchscreens can also sense other passive objects, such as a stylus. Touchscreens can be encountered on devices such as game consoles, tablet computers, and smartphones.

• Scanner
Scanner serves as a tool to enter data such as pictures / photos. Klo we see the same principle works like a photocopy machine, but the resulting output would normally be stored in the form of files. There is also such a thing as a barcode scanner, which is what we see at the checkout minimarket which serves to scan the barcode on the packaging indicating the identity of the goods.

• WebCam
WebCam (short for web camera) is a type of camera is intended for web-based services, such as instant messaging program Yahoo Messenger, AOL Instant Messenger (AIM), Windows Live Messenger and Skype. WebCam also can also be used to take pictures and edit images on a computer, monitor the situation around the office / home and Interactive video games.

• VGA Card
VGA Card is the component that serves as the picture show / display on the monitor. VGA stands for Video Graphics Array. Type VGA Card can be seen from the slot that will be used on the motherboard of the computer, such as AGP, PCI, PCIe and

• Sound Card
Sound Card is an example of computer hardware components that can serve as an input device or as an output device. As an input device is this part of the process the incoming sound, usually from the microphone. While the device output functions convert data into sounds that will be displayed on the speakers. Klo I noticed in today's mainboard, sound card many already installed onboard.

Hardware


Motherboard
Motherboard / mainboard is the main component of building a computer. Shaped square board with slots to include other components. Its function is to connect all components of the PC. Other computer hardware are all attached directly to the motherboard slot or at least connected using cables.
Central Processing Unit (CPU)
Also commonly known as "processor" or "brain" of the computer. The function of the CPU is processing and process all the calculations and commands that enable computers to operate. Because of the heat it generates, the CPU is always equipped with a fan and heat sink to reduce the temperature. In the latest CPU types, it is also equipped with a Graphics Processing Unit (GPU) is integrated into the CPU, as the data processing graphics.
Random Access Memory (RAM)
RAM serves as a transit point for the temporary data center operations executed by the CPU. RAM is volatile, meaning that this device does not store data permanently, just for the required operation only. The capacity of RAM on a PC that often we find quite diverse, ranging from 256 MB (megabytes) - 16 GB (GigaBytes)
Video Graphics Array (VGA)
VGA card or graphics card serves as a link that enables the delivery of data between the PC and the graphical display device such as a monitor or projector. Most computers have a separate VGA card expansion slot mounted on the motherboard. But there is also a computer with VGA integrated on the motherboard or the CPU her.
Hard Disk Drive (HDD)
Hard-disk serves as the main data storage in a computer system. Operating systems, applications, and documents stored on your hard-disk. In the latest PC, there is also a new hardware called Solid State Drive (SSD). Functions the same as the hard-disk, but offers speeds faster data transfer.
Optical Disc Drive
Optical drive is also commonly known as a CD Drive, DVD Drive or ODD. The function of this device is to read and also store data to and from optical disc media such as CD, DVD, or Blu-Ray Disc.
Power Supply Unit (PSU)
Power Supply serves as a converter and distributor of electrical energy from the outlet source (eg electricity) to the form of electrical energy that can be used to run the computer components inside the casing. Typically, this PSU is placed at the back of the casing.Apart from computer hardware contained within the casing, there are also common components that we look beyond the casing:
Monitor
Also called a screen or display. The function of the monitor is to display video and graphics information generated from a computer through a device called a graphics card (VGA Card). This monitor physical form similar to the television, it's just that television is usually capable of displaying graphical information to measure higher resolution.
Keyboard and Mouse
 Keyboard and mouse input serves as a tool to enter text commands, character, or move objects on a graphical interface for processing by a computer. The size and shape of the two devices is quite diverse, but its function is the same. Beyond the components we have already mentioned above, there are also computer hardware that not all computers have it:
Uninterruptable Power Supply (UPS)
Often referred to as a battery backup, UPS is the main function of storing and providing backup power to be used when the main power source goes out. In addition to the power supply, most UPS also serves as a "stabilizer" that regulates the flow of electricity to match the needs.
Printer and Scanner
Printer serves as an electronic document print output of both text and graphics. Home computers usually use paper as the print media. While the scanner function is the opposite of printers that scan the input data from outside the computer into an electronic form that can be processed digitally.
Speaker
The function of the speaker as the output device is a computer-generated voice. In addition to the speakers, we often find people using headphones / headset as the sound output device.
Sound Card (Sound Cards)
Function as a liaison between the computer and audio output devices such as speakers
Modem
This tool serves to connect the computer to the internet
LAN Card
Function as a liaison computers in a network



Jumat, 07 Desember 2012

Animated Bird Fly

this tutorial will discuss how to create a simple animation is animation bird fly mode is Frame by Frame animation to create an image perframe unlike the case with Motion Tweening frame-by-frame technique requires quite a lot of karma in every frame we had to create an image that is not Similarly, in this tutorial we will use the object that is an illustration of the birds and the applications that use Macromedia Flash MX Professional 2004

The first step is make bird illustrations as much as 3 times using the Brush Tool Toolbox

tutorial flash






To make the picture below
tutorial flash 







Draw illustrations of birds with brush tool can also use the Pen Tool
Before stepping on the next step copy images that have been made earlier, the goal is that we did not bother to make the body more birds so in the end we stayed paste the image after it later just adds a different wing shapes only



tutorial flashmake the wings at the top, in this section we are making images 1








tutorial flash 

Sign in to make a second drawing under the wing shape





tutorial flash

tutorial flashTo make the wings the last picture on the back of the bird but rather low bit, if you've finished a coloring in pictures
bird
The next step is making of the animation in Figure 1 dikeyframe first place, position the image to your own home all in one image should be the same position all

tutorial flash 






Keyframe make by right clicking in the second frame >> choose Insert Keyframe, then input Figure 2




tutorial flash
make Keyframe and 3 positions of the input image we have set before









tutorial flashhe next step blocks all frames we have created >> right-click and select Copy Frame. Then Paste it into the next frame









tutorial flash 















he result can be seen by going to the Control Menu >> select Play or Ctrl + Enter


tutorial flash 












Story board




What is the Story board?
storyboard
Is a column of text, audio and visuals with a description of the content and
visualization is used for the production of a course. Degrees can storyboard
different because there are different stages that must fit the purpose of making through story
board.
Storyboard is a concept of communication and creative expression, techniques and media to
convey messages and ideas visually, including audio processing
graphic design elements such as shapes and images, fonts and colors, and layout,
so that messages and ideas can be accepted by the target. Storyboard also not
limited to ad creation because of game production, multimedia cd and elearningpun
using a story board.

Concepts, Strategies and Graphic Design Process
CONCEPT 5 W + 1 H = 'What, Why, Who, Which, Where, How.'
1. Learning materials and what the message will be delivered
2. What are the types and extent of learning materials
3. What are the advantages and how to bring the concept
5. To whom the material is intended.
6. How to approach the audience
7. What is the target of the learning opportunities and the
8. What is needed to explore the potential audience
9. Habits, patterns and how people in learning
10. Communication and creative approach to what is appropriate for that


DESIGN PROCESS
Design process always begins with research:
1. Scanning, data collecting / gathering of data, as a basis for
analyzed. Data in the form of data written (verbal), and images (visual), or data
such as voice (audio), data palpable (3-dimensional shapes) and aroma or flavor
(soy sauce).
2. Formulation, basic data were analyzed for sorting, grouping
(classification), and formulated.
The result is a material formulation preparation:
  a. General concept, with more emphasis on the concept of communication
  b. Creative Concept, more emphasis on creative concepts.
3. implementation
Is a visual embodiment (visualization) into creative media have been
based on conformity with the vision, mission, purpose, goals, objectives messages to
efficient, effective, communicative and beauty. In this implementation process
necessary strategies and thinking processes of media production and application of the media
and distribution, and installation in the proper location (strategic).
4. Usually done pretest (storyboard test before you write
set forth in the form of visual and audio.

Adoba premiere

 
Adoba premiere is one of the leading video editing software that is often used in film. Many of the features that you can use in it, ranging from simple features to the more professional features that is sure to confuse the layman, including me .. : D

Here I explain the most basic way to use adobe premiere ....
Here will be discussed how to create a new project, import, export and encoding video. So for editing techniques and info info that I will discuss in more detail in the next post ..

Open your first adobe premiere.
Software is quite heavy, so for a low spec computer would have trouble using it.

Click the new project will display this menu. Love the name of your project and then OK
Furthermore, there will be a profile or a preset project. Select the appropriate video category that you want to edit. Generally DV NTSC or PAL DV 720x480 resolution surrounding areas.

After that you will be faced with an empty workspace and its timeline editing. Import your video by right-clicking on the tab import project in the upper left.
Adobe premiere sometimes does not support the format *. Mp4 so for the MP4 video format can be used to convert MPEG or AVI format so.

Videos that have been in the import will be displayed as below

The next step, you drag the stretcher into the video timeline area. In this area the video is ready to be edited. Preview video you can see in the preview pane at the top right window.

Video you are ready to edit? now you live to export then encode the video. Select the export - media as shown below

It will appear to the various export settings preset. Let not bother, you just select one of the preset. The resolution is the same as the video suggested earlier. If you understand, can set its own output as desired. Then click OK

Window will appear adobe media encoder to encode video in charge of your match last export settings.

Adobe Photoshop

Adobe Photoshop is a graphics editing program developed and published by Adobe Sy
 
Adobe's 2003 "Creative Suite" rebranding led to Adobe Photoshop 8's renaming to Adobe Photoshop CS. Thus, Adobe Photoshop CS6 is the 13th major release of Adobe Photoshop. The CS rebranding also resulted in Adobe offering numerous software packages containing multiple Adobe programs for a reduced price. Adobe Photoshop is released in two editions:Adobe Photoshop, and Adobe Photoshop Extended, with the Extended having extra 3D image creation, motion graphics editing, and advanced image analysis features.[5] Adobe Photoshop Extended is included in all of Adobe's Creative Suite offerings except Design Standard, which includes the Adobe Photoshop edition.
Alongside Photoshop and Photoshop Extended, Adobe also publishes Photoshop Elements and Photoshop Lightroom, collectively called "The Adobe Photoshop Family". In 2008, Adobe released Adobe Photoshop Express, a free web-basedimage editing tool to edit photos directly on blogs and social networking sites; in 2011 a version was released for theAndroid operating system and the iOS operating system

CorelDRAW

CorelDRAW is a vector graphics editor developed and marketed by Corel Corporation of Ottawa, Canada. It is also the name of Corel's Graphics Suite, which bundles CorelDraw with a bitmap image editor, Corel PhotoPaint, and other graphics-related programs (see below). The latest version is designated X6 (equivalent to version 16), and was released in March 2012.




History


In 1987, Corel hired software engineers Michel Bouillon and Pat Beirne to develop a vector-based illustration program to bundle with their desktop publishing systems. That program, CorelDRAW, was initially released in 1989. CorelDRAW 1.x and 2.x runs under Windows 2.x and 3.0. CorelDRAW 3.0 came into its own with Microsoft's release of Windows 3.1. The inclusion of TrueType in Windows 3.1 transformed CorelDRAW into a serious illustration program capable of using system-installed outline fonts without requiring third-party software such as Adobe Type Manager; paired with a photo editing program (PhotoPaint), a font manager and several other pieces of software, it was also part of the first all-in-one graphics suite.

The first book devoted to CorelDRAW was Mastering CorelDRAW by Chris Dickman, published by Peachpit Press in 1990, with a contribution by Rick Altman. Dickman also founded and published the independent Mastering CorelDRAW Journal publication, and created and ran the first site dedicated to CorelDRAW, CorelNET.com, from 1995 to 1997.

Adobe Flash


Adobe Flash (formerly Macromedia Flash) is a multimedia platform used to add animation, video, and interactivity to web pages. Flash is frequently used for advertisements, games and flash animations for broadcast. More recently, it has been positioned as a tool for "Rich Internet Applications" ("RIAs").
Flash manipulates vector and raster graphics to provide animation of text, drawings, and still images. It supports bidirectional streaming of audio and video, and it can capture user input via mouse, keyboard, microphone, and camera. Flash contains an object-oriented language called ActionScript and supports automation via the JavaScript Flash language (JSFL).
Flash content may be displayed on various computer systems and devices, using Adobe Flash Player, which is available free of charge for common web browsers, some mobile phones, and a few other electronic devices (using Flash Lite).
Some users feel that Flash enriches their web experience, while others find the extensive use of Flash animation, particularly in advertising, intrusive and annoying. Flash has also been criticized for adversely affecting the usability of web pages.


History 

Flash originated with the application SmartSketch, developed by Jonathan Gay. It was published by FutureWave Software, which was founded by Charlie Jackson, Jonathan Gay and Michelle Welsh. SmartSketch was a drawing application for pen computers running the PenPoint OS.

When PenPoint failed in the marketplace, SmartSketch was ported to Microsoft Windows and Mac OS. As the Internet became more popular, FutureWave added cell animation editing to the vector drawing capabilities of SmartSketch and released FutureSplash Animator on multiple platforms. 

FutureWave approached Adobe Systems with an offer to sell them FutureSplash in 1995, but Adobe turned them down at that time. FutureSplash was used by Microsoft in its early work with the Internet (MSN), and also by Disney Online for their subscription-based service, Disney's Daily Blast. In 1996, FutureSplash was acquired by Macromedia and released as Flash, contracting "Future" and "Splash". Flash is currently developed and distributed by Adobe Systems, as the result of their 2005 purchase of Macromedia

lighting


Lights can not stand alone in the lights, but the obligation to chime in with electric wires as a conductor of electricity, as the lamp holder and dimmer as the light controller.
In general, there are three kinds of light, ie
general light bulbs, types of ordinary light, work light, and light "flood"
special light bulbs, types of spot lights, such as "ellipsoidal", "lekolites", "spherical", and "mirror"
mixed light bulbs, types of light strips, such as lampi border, footlights, light "backing", light siklorama

Three kinds of lamps that have individual character. Light bulbs light scatter properties, caused by light emitted from the lamp is reflected only through the light penetrates the glass reflector lamp. While the types of special lamps, light emitted from a lamp as reflected by the reflector and then refracted through the lens. Refraction through the lens causes the light beam integrated and out sharply. In its mix of light such as public lighting, just after the light reflected by the reflector and then refracted through the glass, colorful lights, one light one color, usually red, green, white or amber.
Several types of lamps specifically described below.
common light bulbs
mixed light lamp (strip)
special light bulbs (fresnellites)
special light bulbs (lekolites) (see Appendix 1)

Types of lighting according to the instructions in size, tipoe terapat three different lenses.
a. convex lens spot light
1. lens of 20 cm 1000-2000 watts
2. 9 cm lens 500-1000 watts
3. 250-400 watt 7.5 cm lens
b. lens spot light step (fresnell)
1. lens of 21/24 cm 5000 watts
2. lens 12.5 / 18 cm 2000 watts
3. Lens 12 cm 1000-2000 watts
4. 9 cm lens 250-750 watts
5. 4.5 cm 100 watt
c. 1. 18 cm 300-5000 10-120 watt beam
2. 12 cm 1000-2000 20-240 watt beam
3. 12 cm 250-750 15-180 watt beam
4. 18 cm 250-750 26-340 watt beam
5. 18 cm 300-5000 10-450 watt beam

Adobe Audition

Adobe Audition (formerly Cool Edit Pro) is a digital audio workstation from Adobe Systems featuring both a multitrack, non-destructive mix/edit environment and a destructive-approach waveform editing view.
Origins
Syntrillium Software was founded in the early 1990s by Robert Ellison and David Johnston, both former Microsoft employees. Originally developed by Syntrillium as Cool Edit, the program was distributed as crippleware. The full version was useful and flexible, particularly for its time. Syntrillium later released Cool Edit Pro, which added the capability to work with multiple tracks, as well as other features. Audio processing, however, was done in a destructive manner (at the time, most computers were not powerful enough in terms of processor performance and memory capacity to perform non-destructive operations in real time). Cool Edit Pro v2 added support for real-time non-destructive processing, and v2.1 added support for surround sound mixing and unlimited simultaneous tracks (up to the limit imposed by the actual computer hardware). Cool Edit also included plugins such as noise reduction and FFT

HISTORY OF COMPUTER

Since immemorial, the data processing has been done by humans. Humans also find mechanical appliances and electronics to help human beings in the calculation and processing of data in order to obtain faster results. Computers that we see today is a long evolution of human inventions since time immemorial in the form of mechanical or electronic devices
Today computers and supporting devices have been included in every aspect of life and work. Existing computers now have a greater ability than ordinary mathematical calculations. Among them is a computer system capable of reading gauze supermarket shopping item code, which handles millions of telephone calls and communications, computer networks and the Internet that connect different parts of the world.
Computer History by period are:
· Traditional Tools and Calculators Calculate the Mechanical
· The First Generation Computers
· Second Generation Computers
· Third Generation Computers
· Fourth Generation Computers
· Fifth Generation Computer

Adobe Premiere Pro

Computer Requirements for Running Adobe Premiere Pro 

PC (Personal Computer) is used to process both the video file capture and editing using Adobe Premiere Pro software. PC to be used at least should have the following specifications: • Processor Intel ® Pentium ® III - 800 Mhz • 256 MB RAM • Hard drive speed 7200 rpm with a large capacity (empty space of at least 20 Gb) • Card 32 Mb VGA (monitor resolution 1024x768 pixels) • Sound Card that supports DirectX • CD-ROM/RW and DVD-ROM/RW to write in VCD and DVD format • Capture Card DV / IEEE 1394 Card • Operating System Windows XP Home / Pro Edition To use the Adobe Premiere Pro to use Microsoft Windows XP as the operating system. This is because Adobe Premiere Pro can run only on the operating system. Others with Adobe Premiere version 6.5 can still run on Windows 98SE operating systems and Windows2000.

 

Senin, 19 November 2012

COMPUTER TERMS (Istilah-Istilah Komputer)



Many people do not know the meaning of the term computer terms we often hear a mouse that would be interpreted in the Indonesian language is the rat.
here I will try memeberikan term computer term that can be interpreted in the Indonesian language, memorize congratulations for my friend
background = appearance, background
= bug infestation
case / chassis = a
= cookie crumbs (crumbs), cake
desktop = display / home screen
disc = disc
drive = drive
file = file
floppy disk = disk contortion
folder = folder
freeware = free tool
graphic card = graphics card
= hacker hackers
hard disk hard disk =
hard drive = hard drive
hardware = hardware
image = image, images
install = install


keyboard = keyboard, keypad (different keyboard - that instrument)
media player = means cardroom
memory = memory
messenger = parent board
mouse = Mouse
operating system (OS) = operating system
printer = printer
processor = processor
recycle bin = trash
router = router
scanner = Scanner
shareware = shared device, the device trials
shortcut = bypass
software = software
speaker = penyuara
spread sheet spreadsheet =
virus = virus
= worm worms

Explaining Storyboard


Storyboard is another way to explore the possibility of narrative or to train an appearance. Parents say that "a picture can explain a thousand words" is very suitable for storyboarding.
In general, the making of films, comic books and animation, a script was developed before the storyboard created. Lighting the story does not always require Generally, the making of the film, comic books and animation, a script was developed before the storyboard created. Lighting the story does not always require a complete script to take advantage in the process of storyboarding
But we must have stories and stories that have a strong concept. A good storyboard can help us understand a story that is unusual or facilitate the development of the original story.
A storyboard is a series of serial images, with or without words, which tell a continuing story. Art and storyboard sheets are available at the store art needs, but we can also create your own.

Simply drawing a series of boxes in a horizontal writing paper. Give a little space under each box to the words. We can make it directly with a pen or can also use the computer.
Once we have the example of the design, print or multiply a few sheets to be used. Now we can start making the type of game with the storyboard below.
Do this several times until we get a series of sequential segments suitable for us. Next, find some suitable images, such as photos or artwork from newspapers or magazines, use clip art or looking on the internet.
Clip, cut, paste, trace, copy and color are the basic techniques in creating storyboards. People with more artistic ability can do this better but everyone should try it yourself.
Please note that we can cut, copy and pasting using a collection of images gathered from various sources and create a scene that helps explain the story.
Expand our storyboard on a poster board with tape and paste. Now we have a set of storyboards which can be used to find our stories.
Game # 2 – Story building Storyboard. Use this type of storyboard to create a new story.
Clipping is the most important processes in this type of game.
Take time to gather the pictures. We have to clip the image of interest to us.
We'll find a pattern slowly emerged. Assign pictures into categories or the same subject.
We also did-clip words that draw from an ad. There are many words that 'smart' in a magazine.
Once we have a good collection, spread clipping results in a table so that we can take and select it.
The key to success in this game is to allow the process of free association to guide our choices.
Use the sense of "what if ..." and play with the clipping. Organize and restructure them until something appears in our imagination. If you still have doubts about the power of this technique, try on a small child.
Once we get the concept of our story, we are able to clip, copy, and paste our pictures into a sheet and stuck to their story on the poster board.
We have completed a set of storyboards which can be used to develop new story ideas for written and shown 
Game # 3 - Photo Storyboard. Use this storyboard to help connect personal or family stories.
We need black and white family photos or photos clean before starting the journey this storyboard. Do not be too clear on the opening.
We're not going to get an accurate story sequence of photos of our vacation or family reunion 
Consider additional copy or cut from magazines or travel brochures, make copies of family photographs of similar events, or simply cut something from a magazine in accordance with our narrative.
Once we get the block stories, tell stories with their own words using the panel on the story sheet. Do this several times until we feel comfortable with it.
We can write a short narrative below each panel if necessary. Now after we finish our story sheet, paste on poster board.
Storyboard will give us an idea of how we take pictures for our video games. Storyboard does not have to be perfect.
Storyboard serves to help us that all good ideas are written in the script makes a good transition in the game.In making storyboards we can decide who appears in every scene and get a better idea about how to proceed with the story and editing catches us.
We can also use a Chart Storyboard Organizer to help us plan and create a storyboard:
Explain briefly part of the story we will tell. If possible, write the description with the measures numbered.
Look at the steps that are numbered and out steps that are not about to help us in explaining the story. Add measures approximately we consider less.
Make a chart that can be used to accommodate our storyboard.
The sketch we must comply with the description of the scene. We should identify shooting, every camera movement and screen position. Pay attention to transitions such as 'cut', 'fade', 'dissolve', and other details.We can make our storyboard more interesting by taking a picture from a different angle. Several types of shooting angle:
Wide Shot: This is the name of the angle of the image taken from a distance small character will appear. This type of shooting usually occurs at the beginning of the game to make players aware of the place settings.
 
Long Shot: At this angle of the characters appear larger than Wide Shot. Characters visible from head to toe in full but also a place settings are still clearly visible.
Medium Shot: The character seen from below waist to head. At this angle we can see the expression on the character even close enough to see what the hand of the characters.
Close-up Shot: Shows only the heads of the characters. Suitable for showing a clear expression of character.
High Camera Angle: This position will see the characters from the top. This position makes the character seem like an important figure.
Low Camera Angle: This position will see the characters from the bottom. This position makes the characters look great and strong.

LIGHTING (BASIC)


LIGHTING (BASIC)
3 Basic Lighting:

Key light (Light Lock): Main light source
That is where the light should be positioned first. Its hard. Diposisiskan usually higher than the object or talent and also from the side.

Fill Light (Light Charger):
Light is used as a filler piece that looks dark and also serves to reduce the shadow effect too thick object of key light. Its soft.

Back Light (Light Rear):
Light is used as a separator between the subjects with the background. Back light can be seen diteoian tersinari subject, the light can appear brighter or clearer and more refined.

Nature of Light

hard Light
Hard light is light that has the hardness and an example of what we see sunlight during the day. This comes directly from a light source. Because it comes from a source of light that light raises many dense shadows.

Soft Light
Soft light is light that has the properties of smooth or soft. Which usually can be seen in the shopping areas using incandescent or fluorescent. And its spread and reduce shadows subjects.

How to create soft light:
Provide front filter the harsh light
Reflecting with the help of reflector

What should be done a lightingman first:
Knowing what to bring when going shooting
Know the tools will understand and use
Understand the set
Coordination with the DOP

LIGHTING (BASIC)


LIGHTING (BASIC)
3 Basic Lighting:

Key light (Light Lock): Main light source
That is where the light should be positioned first. Its hard. Diposisiskan usually higher than the object or talent and also from the side.

Fill Light (Light Charger):
Light is used as a filler piece that looks dark and also serves to reduce the shadow effect too thick object of key light. Its soft.

Back Light (Light Rear):
Light is used as a separator between the subjects with the background. Back light can be seen diteoian tersinari subject, the light can appear brighter or clearer and more refined.

Nature of Light

hard Light
Hard light is light that has the hardness and an example of what we see sunlight during the day. This comes directly from a light source. Because it comes from a source of light that light raises many dense shadows.

Soft Light
Soft light is light that has the properties of smooth or soft. Which usually can be seen in the shopping areas using incandescent or fluorescent. And its spread and reduce shadows subjects.

How to create soft light:
Provide front filter the harsh light
Reflecting with the help of reflector

What should be done a lightingman first:
Knowing what to bring when going shooting
Know the tools will understand and use
Understand the set
Coordination with the DOP

Kamis, 18 Oktober 2012

ANIMATION CAR


ANIMATION CAR
This time animations to be created is the writing being towed by a car, the steps are as follows:
• Make the background layer and then draw a rectangle that meets the stage, give a blue color with shades of color (use the button
to set). In addition we can also add the image path. This is for our use as a background or a background image so that the animation look more beautiful.
 
When finished, lock the background layer by pressing the icons to make it easier to make other objects.
Create a new layer named layer "car". In frame 1 layer draw a car without wheels cars using existing tools. For a while the car because they were made without the wheel to the wheel we will create movie clip wheel that can rotate.
 
Still on the same layer draw a wheel / tire, wheel image selection and then right click and select convert to symbol will display a new dialog box, name the "tire" and select type "movie clip" OK.
After that double click on the movie clip into the timeline tires for tires. After that, right-click the 20th frame and then select insert keyframe. In the middle of the frame 1-20 right-click and select create motion tween.
Click on frame 1 and open the Properties panel (Ctrl + F3) and change the option to rotate the contents to "CCW" for the wheel / tire to spin, once it has completed the animation wheel we made ​​(spinning), press Ctrl + Enter to try. Wheels has been completed and can be rotated, but if we look carefully there is a little discrepancy in the rotation wheel. This is because the position of the wheels on the frame 20 with the position of the frame 1.
Create a new layer and name it "action", right click on the frame layer 19 action and open the action panel (F9) and then type the following script
gotoAndPlay (1);
Wheels has been completed. Out of the timeline wheel / tire then mounted on both the front and rear of the car. Selection of images of cars and tires then right click and select convert to a movie clip symbol, name the "car".

• In frame 1 layer car put the car outside the stage right side, right click and select insert frame 70 keyfame.
Right-click in the middle frame between frames 1-70 and select create motion tween. At frame 70 to move the cars out of the left side of the stage. Make it as if the car is running on top of the car.
Create a new layer and name it "formula"
• In frame 1 layerr formula make a rectangle using the rectangle tool (R) then the option at the bottom of the tool pane click menu set corner radius and change the value to 5.
Write the formula tenses the rectangle using textool (T)
 
Picture strap as binding rectangle was then stretched out as if to touch down to the car. Selection rectangle and string and press Ctrl + G to make it a group or can we convert a movie clip. Put the picture out and stick it right stage strap attached to the car so that if